Project 2 - Do It Yourself: In 3D

Project 2 Do It Yourself: In 3D
Project Brief

Client Notes

I must create a story driven animation that fits the entry criteria that I am entering for a local Scottish animation festival.

Entry Essential criteria:

·         Create an animated short of no more than one minute
·         The animated short must be family friendly. E.g. contains no profanity, drug use, sexual themes etc.
·         Character based, story driven film
·         Minimum of one 3D environment
·         Minimum of at least one music track
·         Minimum of at least one synced to action sound effect 

Optional Desired Criteria:

  • Can be a linear or non-linear narrative (Can involve use of flashbacks etc.)
  • Give thought to the mood and atmosphere by using lighting and colour theory to convey emotions.
  • Give consideration to the various animation principles that can be incorporated into movement etc. to give the animation more credibility with the audience as a living world. 
I am entering a short animation that I’ve created into a local Scottish animation festival. The category that I’m submitting for is the short narrative (shorts under a minute) field which will showcase a range of films created from UK based animators and filmmakers.

My target demographic is going to be for a younger audience, predominantly six years plus, as there will be a small child as the main character. He will perform magic tricks which may or may not apply to an older, more sceptical audience. A good example of another animation that captures a similar sort of magical aesthetic that I will implement is the Disney/Pixar short ‘Presto’.

Image 1: Disney/Pixar’s Presto (2008)
There will be some adult tones implied though, as the young child will be living in a single parent home, struggling to get the attention of the remaining parent by performing magic tricks, and being rather unsuccessful in the attempts. This post-modernistic aspect will attract a more mature audience too as they can read between the lines to see what is really going on within the home.
The animation I will create will reach as wide an audience as possible. To reach this goal, I won’t be including any content that can be construed as offensive, as I will not be including any violence, profanity or other themes not suitable for a younger audience.
The short will most likely not be shown on television but there is a chance that it will appear online, either as part of the festivals show-reel or in my own personal portfolio.

A lot of time will be spent creating a stylistic short film that has a lot of emphasis on colour and various different lighting techniques. There will be, for example a lot of contrast between the colours shown on screen, depending on the characters mood. When he is happy, I will use warmer colours such as yellows and oranges. On the other hand, when my character is feeling sad, lonely or distressed, I will focus on showing colder colours, like blues and purples. This can also be said for my use of lighting. An example of high contrast lighting and colours that create a tense atmosphere can be found in the fish tank initiation scene in the Pixar animated feature film ‘Finding Nemo’.In the film, the characters are in a very dark blue environment with orange and red lighting highlighting the facial features.  This contrasting combination of colours sets the audience on edge and serves to add to the atmosphere of the scene.  

Image 2: Pixar’s Finding Nemo (2003)

In my animation, the happy scenes will be much brighter in comparison to the much darker unhappy scenes. I will explore colour theory to make sure that I am using colours at the opposite sides of the colour wheel (complimentary colours) which will further emphasise the contrast in emotion.
I will go into finer detail of these aspects in my full treatment.

For this animation, I believe an essential aspect of the production that must be considered is the sound of the animation. As there will be very little voice overs present, both the characters actions and the sounds that are made are vital to keep the story flowing. Half of the final product presented will be sound so I will create a sound plan which will detail the required sound effects, Foley, voice overs and music bed.

Plan A: Create all of the assets in 3D, using modelling and animation software such as Autodesk 3DStudio Max, as per the essential criteria of the festival.
Plan B: If certain parts of the production are of little importance to the narrative and/or time becomes a factor, I will create features (such as background props) in 2D using software such as Adobe Photoshop, Flash and After Effects.

References:
Cotta Vas, Mark. “The Art of Finding Nemo” [Published by Chronicle Books LLC, 2003] Set Lighting: Scene Detail, Pages 120,121
Disney/Pixar, “Presto”, 2008. [Online Video] - https://www.youtube.com/watch?v=a0DqCxYfeT0 Accessed 18/09/2013
Noyer, Jeremie, 2011 “The Art Of Pixar – The Complete Color Scripts And Select Art From 25 Years Of Animation: an Interview with author Amid Amidi” [ONLINE INTERVIEW] http://animatedviews.com/2011/the-art-of-pixar-the-complete-color-scripts-and-select-art-from-25-years-of-animation-an-interview-with-author-amid-amidi/ Accessed 18/09/2013

Image References:
Image 1: Disney/Pixar’s Presto (2008) - [ONLINE IMAGE] - http://www.comingsoon.net/nextraimages/presto5.jpg Accessed 18/09/2013
Image 2: Pixar’s Finding Nemo (2003) - [ONLINE IMAGE] - http://i1.ytimg.com/vi/gITf-xoWgfc/hqdefault.jpg Accessed 18/09/2013
 
 

Project 2 Do It Yourself: In 3D

Amended Project Brief


Client Notes

I must create a story driven animation that fits the entry criteria that I am entering for the Scotland Loves Animation festival in Glasgow.

Entry Essential criteria:

·         Create an animated short of no more than one minute
·         The animated short must be family friendly. E.g. contains no profanity, drug use, sexual themes etc.
·         Character based, story driven film
·         Minimum of one 3D environment
·         Minimum of at least one music track
·         Minimum of at least one synced to action sound effect
  • Be aware of the mood and atmosphere whilst using lighting and colour theory to convey emotions.
  • Give consideration to the various animation principles that can be incorporated into movement etc. to give the animation more credibility with the audience as a living world
Optional Desired Criteria:

  • Can be a linear or non-linear narrative (Can involve use of flashbacks etc.)
I am entering a short animation that I’ve created into the Scotland Loves Animation festival. The category that I’m submitting for is the short narrative (shorts under a minute) field which will showcase a range of films created from UK based animators and filmmakers.

My target demographic is going to be for a younger audience, predominantly six years plus, as there will be a small child as the main character. He will perform magic tricks which may or may not apply to an older, more sceptical audience. An example of a previous winner of the festival is Patema Inverted in October 2013.
 
 
Image 1: Patema Inverted. (2013)

There will be some adult tones implied in my project though, as the young child will be living in a single parent home, struggling to get the attention of the remaining parent by performing magic tricks, and being rather unsuccessful in the attempts. This more grown up attitude will attract a more mature audience too as they can read between the lines to see what is really going on within the home.

The animation I will create will reach as wide an audience as possible which will help my chances at winning the festival if the short is as appealing as possible. To reach this goal, I won’t be including any content that can be construed as offensive, as I will not be including any violence, profanity or other themes not suitable for a younger audience.

The short will most likely not be shown on television but there is a chance that it will appear online, either as part of the festivals show-reel or in my own personal portfolio. When the short is displayed online this will potentially garner a high yield of viewers.

A lot of time will be spent creating a stylistic short film that has a lot of emphasis on colour and various different lighting techniques. I’m looking to create a simple aesthetic that gets the point across. Nothing to flashy that is too time consuming and adds little to the final product such as particle effects, hair and fur modifiers etc. I will focus instead on conveying emotion.

There will be, for example a lot of contrast between the colours shown on screen, depending on the characters mood. When he is happy, I will use warmer colours such as yellows and oranges. On the other hand, when my character is feeling sad, lonely or distressed, I will focus on showing colder colours, like blues and purples. This can also be said for my use of lighting

In my animation, the happy scenes will be much brighter in comparison to the much darker unhappy scenes. I will explore colour theory to make sure that I am using colours at the opposite sides of the colour wheel (complimentary colours) which will further emphasise the contrast in emotion.

I will go into finer detail of these aspects in my full treatment.

For this animation, I believe an essential aspect of the production that must be considered is the sound of the animation. As there will be very little voice overs present, both the characters actions and the sounds that are made are vital to keep the story flowing. Half of the final product presented will be sound so I will create a sound plan which will detail the required sound effects, Foley, voice overs and music bed.

Plan A: Create all of the assets in 3D, using modelling and animation software such as Autodesk 3DStudio Max, as per the essential criteria of the festival.

Plan B: If certain parts of the production are of little importance to the narrative and/or time becomes a factor, I will create features (such as background props) in 2D using software such as Adobe Pho­­­toshop, Flash and After Effects.

References:

Partridge, A., PATEMA INVERTED WINS AT SCOTLAND LOVES ANIME

 [ONLINE] Available at: http://www.lovesanimation.com/2013/10/patema-wins/ Accessed 18/12/2013
Noyer, Jeremie, 2011 “The Art Of Pixar – The Complete Color Scripts And Select Art From 25 Years Of Animation: an Interview with author Amid Amidi” [ONLINE INTERVIEW] http://animatedviews.com/2011/the-art-of-pixar-the-complete-color-scripts-and-select-art-from-25-years-of-animation-an-interview-with-author-amid-amidi/ Accessed 18/09/2013
Tokyo Otaku Channel, Patema Inverted Trailer [YOUTUBE] Available at: http://www.youtube.com/watch?v=xOnfL8OcJ_M&feature=youtu.be Accessed 18/12/2013

Image References:
Image 1: Patema Inverted (2013) Available at: http://www.lovesanimation.com/wp-content/uploads/2013/08/Patema_sab3-930x300.jpg Accessed 18/12/2013

Character Backstory

 
In the beginning, we are shown a livingroom with broken empty alcohol bottles strewn around the floor. There is an old newspaper clipping with a headline of "part time magician/Soldier missing in action". We then see a woman hand lying across an armchair of couch, passed out drunk.
We then head upstairs to visit our main character.
The story begins as Max wakes up in his bed. His room is very tidy and well furnished with a wooden wardrobe, dresser and single bed. The colour scheme in the room can be described as blues and whites. A warm light filters through the window.
 
Max spots a photograph of his father and himself. Coldness seems to fill the room as Max picks up the frame, sadly. The light filtering through the window is bluer now to convey Max's sadness.
Max can be described as small for his age, with a large head that makes up about a third of his height. With the exception of his large green eyes, Max's other facial features are very slight in comparison. In creating the character, I have placed a lot of emphasis on his eyes, more so than the rest of his face because I believe that the eyes can convey so much more emotion. For example, the characters eyes can be manipulated in a way that they could show fear, anger and even joy and happiness without having to vocally make these feelings known.
The attire that Max wears can be described as worn and baggy. His clothing may have been handed down from an older sibling who no longer resides in the same home or are second hand. Max continued to live with his mother who has suffered from heavy bouts of depression since the father has gone missing. Max misses his father terribly.
Max wears a large blue woollen jumper that is several sizes too big and hangs down almost to his knees, the sleeves are continually draping over his hands (sort of like a wizards sleeves) and he often can be seen adjusting them.  Max has short, messy black hair. Because of his large eyes and head, Max is a very cute little character who captures the heart of the audience by being an innocent child caught in a broken home.
Max will not be making any vocalisations as I want the character to be able to express himself visually by utilising the way he moves and the facial expressions he makes to convey his emotional state.
Max hugs his photo before replacing it back on his bedside table. He becomes determined to find his father. He hops across the room in anticipation of his idea. Max is very childlike in the way he moves. Every movement can be described as a hop, skip or a jump.
Max collects his father's old magic set and wand, then puts on his magic hat. He proceeds to practice by enchanting various objects in his room, such as a space mobile which he makes spin and a toy train which flies around. He gets the confidence to cast a spell on the picture of his father, which expoldes in a bright flash of light. He is momentarily blinded and when he opens his eyes, Max's father is there. He swiftly dissappears, but this does not dishearted Max. He tries again to bring him back.

Inspirational Works

The following is a collection of other animations that inspire me in this project.
Disney/Pixar's - Presto (2008)
Disney's - The Sword in the Stone (1963)

BBC's Tv Series - Merlin (2008-2012)


 Primary Research - Magic



The video above was a research project I created to try to replicate how some magic can be achieved through the use of cleverly timed video editing. I took one continuous video of myself snapping my fingers then changing positions and snapping them again. Afterwards, I used Adobe Premiere Pro to edit my 'snaps' together, thus giving the illusion I was magically snapping my fingers and moving about in a way a normal human could not.


The video above was my first attempt at creating a magical illusion using video editing. The secret? I shot a video of myself ripping up some paper, then I simply reversed the film for playback. It now looks like the paper is magically jumping into my hands as I knit the paper back together.

Moodboards

 
Mood Board: Image References:
Magic Circle – Accessed 25/09/2013 - http://jayperoni.com/wp-content/uploads/2010/07/magic.jpg
Magic Hat and Wand – Accessed 25/09/2013 - http://ipfactor.files.wordpress.com/2011/11/magic-trick.gif
Wizard12.gif – Accessed 18/09/2013 - http://www.exponentcms.org/files/WIZARD12.GIF
Magic Hand – Accessed 21/09/2013 - http://www.benzo-fury.me.uk/images/magic.jpg
Character Mood Board: Image References:
Wizards Robe Blue – Accessed 25/09/2013 - http://www.ancientcircles.com/clothing/Men/graphics/robewizardlrg.jpg

Environment Mood Board: Image References:
Mood Board: Image References
Finding Nemo - http://i1.ytimg.com/vi/gITf-xoWgfc/hqdefault.jpg - Accessed 01/10/2013

Boys Bedrooms Mood Board : Image References:
Wallace and Gromit - http://i1.ytimg.com/vi/UtRhl-2ChFU/hqdefault.jpg - Accessed 02/10/2013

Pre Production

Character Design

Walk Cycle Test 

Character Model Sheets

Environment Design

 Environment Colour Schemes

Thumbnails

Storyboards

Scene 001 - Living room - Opening
Cam 001 - Frame 0-125 - 5 seconds - 5 seconds
Camera moves from newspaper to mothers hand
Cam 002 - Frame 126-225 - 4 seconds - 9 seconds
Camera pan up the stairs
Scene 002 - Bedroom - Frame
Cam 003 - Frame 226-275 - 2 seconds - 11 seconds
Camera sees Max through bedroom doorway
Cam 004 - Frame 276-325 - 2 seconds - 13 seconds
Close up Max sad holding frame
Scene 003 - Bedroom - Chest
Cam 005 - Frame 326-450 - 5 seconds - 18 secs
Camera above bed. Max pulls out and opens chest
Scene 004 - Gearing up
Cam 006 - Frame 451-525 - 3 secs - 21 secs
Max pushes sleeve whilst holding wand and put on magic hat.
Scene 005 Train Spell
Cam 007 - Frame 526 - 575 - 2 secs - 23 secs
Max casts spell on toy train. Front view
Cam 008 - Frame 576 - 625 - 2 secs - 25 secs
Over shoulder view, train flying off.

Scene 006 Mobile spell
Cam 009 - Frame 626 - 725 - 4 secs - - 29 secs
Max casts spell on Mobile and it spins rapidly.
Scene 007 Building power
Cam 010 - 726 - 800 - 3 secs - 32 secs
Max shouts and builds a powerful spell
Scene 008 Focus On frame
Cam 011 and Cam 012 - Frame 801 - 825 - 1 sec - 33 secs
Close Up of Max's face and frame.
Scene 009 Unleash Spell
Cam 013 - Frame 826 - 875 - 2 seconds - 35 seconds
Max shoots a beam at the frame
Scene 010 Frame Hit and Shatters
Cam 014 - Frame 876 - 950 - 3 seconds - 38 secs
Beam hits frame - Frame shatters in a bright light
Scene 011 Bright Light
Cam 015 - Frame 951 - 1025 - 3 secs - 41 secs
Bright light shines in Max's face
Scene 012 Sillouette
Cam 016 - Frame 1026 - 1125 - 4 secs - 45 secs
Max reaches out for his father
Scene 013 Ghost is gone
Cam 017 - Frame 1126 - 1200 - 3 secs - 58 secs
Ghost dissappears as Max slumps his shoulders.
Scene 014 Determined
Cam 015 - Frame 1201 - 1275 - 3 secs - 51 secs
Max looks up determined and grips his wand

Character Design

First I created guides using charcter sheets in my viewports within 3DSMax
I created a cylinder and molded it into the body shape using the edge loops and the viewport guides.
I created another cylinder to serve as the beginning of the arm and molded it into the arm shape.
I then joined the arm to the body.
Next I create another cylinder and shape it into a leg.
I then cut the model in half so that it can be mirrored later. I also form a set of polygons that will serve as the area between the legs.
I join up the leg and smooth out the edge loops, adding more when needed.
Next I create a box that will serve as the models foot and shape it accordingly.
 I join up the foot and smooth out the polygons.
I create a box shape that will serve as the hand.
Next I create a cylinder that will become the first finger.
I then clone the fingers and join them to the hand.
The finalised hand is then joined to the body.
A symmetry modifier is added.
I create a sphere for the head and ajust the verticies to the correct shape.
I move vertices to get the rough shape and position of the eye.
I extrude into the eye to create the eye socket and mold the nose from the verticies.
I then extrude the polygons that will become the ear.
The ear is finalised.
I add some finer detail to the nose and nostrils.
I move vertices and cut into the model to shape out the mouth.
I join the head to the body of the model.
I extrude some polygons and form the basis of the characters hair.
I clone the hair further and copy it around the head.
I then create a sphere, place it inside the eye socket and clone another for the other side. I then created a small eye texture file in Photoshop and apply it to the eye models.

I then create and export the UVW map after I unwrapped the characters head.
I then fill this UVW map with painted textures on photoshop.
I can then bring in my simple UVW unwrap texture and add it to the models head.
I add eyelids by cloning the eyes and scaling them out slightly. I then added the skin texture. I used this opportunity to update the eye texture in photoshop.
I next unwrap the body using the unwrap UVW modifier.
I add the body texture to the model.
I then clone the head and create some morph targets that I can use to animate Max's facial expressions.
I add a skeleton to the model using bone tools to start of creating a rig for Max.
I add bones for the hand and fingers.
I add an IK chain to each foot to control the way the bones move and bend.
I then set up point controllers that will be used to control the way the feet move.
I then rigged the rest of the skeleton in a similar way
I weight mapped the character to allow for correct deformation when he moves.
I tweaked the lighting set up within my scene
I animated my character and scenes in accordance with my story boards.
I then rendered out my frames
I composited my frames together with audio I had recorded and sourced

Finally,  I exported my final project

Final Exported Animation

 



Evaluation Report


In this evaluation report I will go over the strengths, weaknesses and areas I should work on to improve my working practice for the future in relation to my recent 3D animation project, ‘Do It Yourself in 3D’.

My first task was to create a brief for myself to follow, guidelines for the project that I would be creating. I selected the opportunity to make a short 3D animation that was designed for a showing at a fictional animation festival. Normally I feel quite confident in my writing skills, but the brief took me off guard. I had to tailor my brief for my chosen subject, but I found the process quite difficult because of the sheer scope of the task. I overthought it too much I think as I was trying to think ahead to the project design phase and this just ended up confusing me when I was writing up my project brief. In a way, I think I was trying to tailor my brief for the project I had envisioned in my head, instead of using my brief as a guide and as the foundations of the project. Another point I should make, within my brief as my inspirations for the project, I only made use of Disney/Pixar films as an example. In a subsequent redraft, I changed this to an animation festival winner Patema Inverted, as this seemed more appropriate in relation to my project.
 


Image 001: Patema Inverted (2013)

After a few redrafts, I was eventually happy with my brief for the project. When I next have to write a project brief, I will be more confident as I now have experience and know what to expect.

I then got off to a good start with my pre-production on the project. I was determined to try my best to have a solid foundation to work with from the outset of the project so that I could make the most of my time. I am pleased with the direction my research took me. I had chosen to create a short animation about a small boy who casts magic spells, which gave me a wealth of research possibilities such as magic itself, wizardry, magicians, illusionists and other trickery.

Image 002: Magic Mood Board

 As most people will say, to make my pre-production even stronger, I would have preferred to have more time in this stage, but I was conscious of the deadlines so had to move on with my production.

My character design came along very well too. I had a rough idea of what my character Max would generally look like, but using research images as a reference, I honed him down by drawing lots if pictures and selecting the best aspects of each one which I collated together to form the final character designs.


Image 003: Character Idea Generation

There came a time near the middle of my production when there was a lot of discussion about our looming deadlines and the chances of meeting these timescales effectively and it was a general consensus that these could not be effectively met in the time we had remaining. Coupled with a heavy workload from other classes and little time to work on my project from home, I agreed. Thankfully, following a review meeting with the department head and the head lecturer, an arrangement was made to push back the deadlines and ease the workload. This arrangement gave me lots of time to complete my animation project as the deadlines mere pushed back until then end of January instead of mid-December, and I feel I used the remaining time effectively and met my new deadlines.

My biggest flaw in my working practice on this project absolutely comes down to the fact that I set my sights too high. I had a huge vision of what would happen in my final film and tried to condense this into the space of 45 seconds. I learned the hard way that for this particular project, that was not enough time. I constantly felt like I was compressing my thoughts to make it fit into the time I was allotted. In essence, I feel that my final animation would make a bit more sense and have a bigger impact if the scenes in the film were permitted to last slightly longer.

I know I managed my time efficiently for this project however, as I was on top of the deadlines I set for myself throughout and kept my blog work up to date as I went which meant I didn’t have to double back on myself near then end.

Image 004: Example of blog work

My technical skills have significantly improved since last year and I found the production stage of my project went along very smoothly. I don’t recall ever being stuck at any stage as I was on previous works and I consistently met my development goals.

Image 005: Technical experience

An area I feel that I didn’t work on as much as I intended was with colour. When I was writing my brief for the project, I fully intended to use colour theory as a tool for expressing emotion in the animation, used in conjunction with my characters facial expressing and body movement. I had wanted to have the colour tones and lighting change hues depending on the character’s mood at the time. Although I did some experiments with the lighting set up when I was creating my scene, for some reason the colour changes seemed to detract from the mood of the film overall and were more distracting than anything, so I removed them.

In conclusion, for the ‘Do It Yourself In 3D’ project, I feel I have really benefited from previous project experience have utilised the skills I learned there in a positive way. With the exception of when the deadlines were moved back, I have continually met all of the deadlines that I have set for myself and handed my completed project in on time. In fact, at the end of the project I was actually ahead of schedule which gave me some time to refine my edits, and add in some special effects such as wand sparks.

Image 006: Wand Sparks

My final product actually achieved more than I was hoping for. I am more than happy with the way that it turned out and I think I have stuck by my planning for the most part which solidifies the need for effective planning in my future projects.

Image 007: Tricks Final Render

Moving forward into my next project, I will continue to adhere to my own schedules to meet the deadlines. I will try to explore ideas further in pre-production to make sure I am getting the very best out of them before I move on to production.

Finally, I will keep my project ideas in line with the product request. In Tricks I came up with a story that would have benefitted with longer screen time and although I think I did a good job this time around in fitting the story together in a way that is understandable, this may not be possible next time so I will keep this in mind when I move on to my next animation project.

Image References:

Image 002: Magic Mood Board, Created by David Young, Images Available at:
1.        Magic Wand with Sparkles – Accessed 25/09/2013 - http://www.royalhigh.edin.sch.uk/departments/departments/cdt/ahgc_0708/various/mark_wand1b.jpg
4.        Lego Gandalf – Accessed 28/09/2013 - http://www.minifigure.org/wp-content/uploads/2011/05/wizard_s.jpg
5.        Lego Harry Potter – Accessed 25/09/2013 - http://mentalgamers.files.wordpress.com/2011/09/lego-harry-potter-5-7.jpg
6.        Harry Potter – Accessed 25/09/2013 - http://www.empireonline.com/images/features/100greatestcharacters/photos/36.jpg
7.        Magic Circle – Accessed 25/09/2013 - http://jayperoni.com/wp-content/uploads/2010/07/magic.jpg
9.        Magic Hat and Wand – Accessed 25/09/2013 - http://ipfactor.files.wordpress.com/2011/11/magic-trick.gif
15.     Wizard12.gif – Accessed 18/09/2013 - http://www.exponentcms.org/files/WIZARD12.GIF
16.     Derren Brown – Accessed 19/08/2013 - http://www.theatrepeople.com/sites/default/files/Derren-Brown-2.jpg
19.     Star wand – Accessed 21/09/2013 - http://blisshabits.com/wp-content/uploads/2011/11/Magic-Wand.jpg
20.     Magic Hand – Accessed 21/09/2013 - http://www.benzo-fury.me.uk/images/magic.jpg
Image 003: Character Idea Generation: Created by David Young
Image 004: Example of blog work: Created by David Young
Image 005: Technical experience: Created by David Young
Image 006: Wand Sparks: Created by David Young
Image 007: Tricks Final Render: Created by David Young

 

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